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The current PZI and T38 are the two light tanks that have the strongest k/d Which would impact all the planes as well. and lower caliber HE rounds all together in terms of direct impact. If we notice it does end up being too strong, we either need to create a new ammo type for the M2A2, or nerf both 50 cal. You barely ever fire 1 bullet to an enemy with the PZI and T38 and with it's much faster rate of fire, I do not believe the M2A2 will be significantly better. The PZI and T38 will still do around 90 damage against infantry, and seeing it's much faster rate of fire and the fact the rounds have some explosion area, they will still be extremely capable of taking out infantry. I looked into the M2A2, but removing 1HK HE while technically possible would also nerf it's other ammo types as well.
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Prototype is now closed, I will review the feedback and push it forward * Flakviering was already changed from recoiltime 0.3 to 0.1 during the previous prototype testing round, this was not in the previous changelog M55 Quad/ M16 Multiple Gun Motor Carriage Recoiltime 0.05-> 2X 0.09įlakvierling 38/Sd.Kfz. Maxim M4 Quad/ GGAZ-AAA M-4 Maxim Recoiltime 0.05-> 2X 0.07 Maxim M4 Quad/ GGAZ-AAA M-4 Maxim ammoArmorMaxDamageMod 2 ->1.75 Maxim M4 Quad/ GGAZ-AAA M-4 Maxim ammoArmorMinDamageMod 2 ->1.75 Seeing we had not included the plane changes in the previous changelog, we are basing the changes on the plane values currently on live. We want to make some new individual differences between the planes. This allows us to focus more on the balances between planes of different tiers as well as the balance versus ground targets.įurther in the future (and we do not have a date for this yet). Of course they fly with different weapons and bombs, but the flight pattern of the planes in each tier are now the same. We have therefore decided to make the planes in each tier identical. We have had some great testing done on the prototype server, but it is still a very limited group that goes on to prototype to test these changes. We wanted to make the planes a bit less effective against infantry soldiers and a bit better against vehicles.Īnd making so many changes all at once, is bound to cause issues. We wanted the different tier planes to mean something, make some planes of certain tiers more balanced compared to other planes of the same class. While changing the planes, we noticed that we were trying to solve many issues all at once.
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30 ammoArmorMaxDamageMod 1.5 → 2ġ07 7.92mm MG 17 ammoArmorMinDamageMod 1.5 → 2ġ07 7.92mm MG 17 ammoArmorMaxDamageMod 1.5 → 2ĩ4 PZ Explosive 'ZaRa' explosionradius 3→4ĩ1 Pomeroy Explosive explosionradius 3→4ĩ0 B-Patrone explosionradius 3→4ġ08 20mm HE Incendiary Mk.I ArmorExplosionMinPenetration 0.002→0.01ġ08 20mm HE Incendiary Mk.I ArmorExplosionMaxPenetration 0.01 → 0.12
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30 ammoArmorMinDamageMod 1.5 → 2ġ09 Mounted ANM2. Polikarpov R-Z & Curtiss O-52 Owl & Henschel HS 126 B-1ġ11 PV-1 ammoArmorMinDamageMod 1.55 → 2.1ġ11 PV-1 ammoArmorMaxDamageMod 1.55 → 2.1ġ09 Mounted ANM2. Recon vehicles now only come equipped with AP and HE rounds. Ph L'spur ArmorMaxDamage 294 → 193Ģ19 B-32 ArmorPenetrationFarRange 700 → 1000Ģ20 Incendiary M1 ArmorPenetrationFarRange 700 → 1000
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Ph L'spur ArmorMinDamage 221 → 151Ģ01 Pzgr. Pz II C, Pz II L, SdKfz 222, Flakviering:Ģ5 Panzergranate 39 ArmorMinDamage 203 → 133Ģ5 Panzergranate 39 ArmorMaxDamage 267 → 177ġ11 Panzergranate 40 ArmorMinDamage 203 → 133ġ11 Panzergranate 40 ArmorMaxDamage 267 → 177Ģ01 Pzgr. You can also find the changes from the previous prototype test in the pinned messages.Ħ9 85mm D-5T L / 52 ammoArmorMinDamageMod 1.1 →1Ħ9 85mm D-5T L / 52 ammoArmorMaxDamageMod 1.1 →1Ħ9 85mm D-5T L / 52 ammoArmorMinPenetrationMod 1.1 →1Ħ9 85mm D-5T L / 52 ammoArmorMaxPenetrationMod 1.1 →1
HEROES AND GENERALS PROTOTYPE SRVCER HOW TO
You can find information on how to join the prototype test in the pinned messages! We are opening up the prototype server again for the weekend!
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